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Reply 9# Neminsis
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; }2 O4 d6 K% x@Neminsis I'm aware of the math that says it shouldn't have happened, but it does, regularly, so either the math is wrong, or the system is even more broken then it appears, as for the ship strengths,  I've got the battle report to prove it. I will admit it's vaguely possible that I hit challenging by mistake, but I seem to get nasty opponents MORE often when I ask for an easy one, and for that reason I took my time before deciding to go with easy, so I really seriously doubt it in this instance.8 y; `$ y7 ~4 p  O. r. T

6 ?5 `* f7 V$ K5 ~I will also note that this doesn't seem to hold true after I get nasty ships of my own, on lekool's server I have an account packing reinforced solar lance battlecruisers for the arena team, and it seems like 3/4ths of the time I can't find more then a handful of basic gunships or pathetic gunships to fight, and I usually have far more strength then they do, besides outgunning them severely on a 1:1 strength ratio. : ^# G* P2 H7 n2 U
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...in other words, when I want a real fight, I get some clown in a beat up old Volkswagen, when I want to stomp someone, I get a souped up abrams tank. >.<
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. F$ G% E2 C$ q  U) B& ^ did you eat my pie?

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@deleo22 - The point is that it only decides based on "strength", which can be very one sided with the wide range of potential power for a given chassis.4 V1 V. B6 O6 F7 w( u3 {0 \& |. v$ u5 @
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I'd add  that planting BS/BC in that power range to fish for the little bit of mil exp and honor someone would get off the smaller fleets is kind of a crappy thing to do.6 V: j% {/ s0 }3 U6 u$ s
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Barbily ate the pie, in the library, with a spoon.

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Reply 1# CM_Zardon 6 q, @1 A+ Z2 x# [
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    What is the effect of using multiple Leader Upgrade Artifacts?

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Hey, tell us where are you from?/ S9 j8 h) s+ {( l4 Q2 z
What gave you the inspiration to use the Altarian them for the game?& Q) l, d- j( ?; T4 f
What is the game long term goal? End game, never ending game, history mode?! v% j: {; j  G# [
What is the amount that you expect for us to spend on this game? Example with $50 USD I can get Diablo3, which will give me a whole end to end experience, so what is your offer?

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why is the game starved of information about other players (eg hiding the stats you used to provide)
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' f" p; K5 O$ ~( Pwhen will be able to use the "mail item" option on the mail system
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! @9 A/ |; H9 {7 q+ L4 F% _+1 on keller's question:  how much do you expect us to spend compared to WOW or an offline game such as starcraft
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when does the game officially become "farmville" and not a war game - as every iteration makes the game less and less war-based (re killing other players)
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when will players get rewarded for attacking other players - ie proper levels of mXP.   This is particularly important as you can earn 3-4K mXP a day in arena with no losses.
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in game, Tir or TirNaOg

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@rhonan - it becomes a pure war game when other accounts can be killed. Have you seen this happen in any successful mmo? It becomes a pure war game when it no longer has a resource cost to losing or the ability to accumulate "power". It becomes a pure war game when there is no longer a linear progression. It becomes a pure war game when players can no longer communicate with each other and become friends. It becomes a pure war game, the very moment before it ceases to be.
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4 @& `1 Q- g2 `- c8 \3 @  b: Y: _In every real world war in human history there was "farmville" and those that played it as such more often then not were the winners of those wars. Even war itself is not pure.
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& ]# ~- J& T  |You've never EVER been able to kill other players in Star Supremacy. The most you can do is slow their progress and depress them to the point that they want to quit. Which is easier done by a word of mouth campaign about how "the game is ruined" but if you do that you lose first the only ones that will listen to you and second, the game itself.
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! G! f/ r  ]' G. Z$ ~1 `Cheers.

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I don't think they can do that, because regardless of rank, most people have BCs in the arena, so you'd only be facing a few people over and over again. I do agree, however. Sometimes, it seems like the labels on the buttons switch, because sometimes when i check easier opponent i get one shotted. but, sometimes when i hit more challenging opponent, i actually win. and this is with a single out-dated cruiser that i'm trying to get to die already.

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, f- ^' X7 t$ w8 E* II liked the original premise of the game - back in 2011.  I liked the idea that you could hurt other players and I liked the fact that you couldn't destroy them.  So I'd love to be able to capture or disband colonies.  I'd love if there was a way to force combat.  I don't like it that word-of-mouth is more effective than all the game mechanics., k& S* N6 A; W% A; o- x

! B6 `5 {3 @9 C9 R) z. ?As for real war - resources are the key to success o failure, but farmville countries generally fail - poland, belgium, holland, most of russia, china (early stages)...  warrior nations decided all stages of the war - uk, us, ger, japan6 y: X& _! L' m) ?

9 W% `8 R6 S  t4 Cso i don't want farmville, I want us to go combat by either
8 u" t6 q' X: r$ a2 ]1) allowing us to go properly 1 on 1 and that is not arena play  (evony, grepolis, etc)6 J1 v) F0 O" ~" O; ^
2) have proactive game enemies that are dangerous (world of warcraft)% A5 A# q+ s; k; `0 I# ]

8 r; t/ ?' U8 R- u* ttake your pick.
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in game, Tir or TirNaOg

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Question:  what is the metric of success for a player here...  what do you consider as a TOP player.  For example is it commander level, fleet size, research tech?  from discussions with the ORION players, they don't consider it to be warfare..  but what is it? IN YOUR OPINION?
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in game, Tir or TirNaOg

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@Rhohan - consider your examples and then think about the economics again...
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' ^5 {5 N: n" ^$ R8 T6 |- I( {"uk, us, ger, japan": E2 Q/ T/ |7 |+ ]

: ]9 n3 b# a- j6 N4 @+ {Those look like some heavily industrialized countries to me...
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Here's the thing...My "farmville" economy can produce 1000 BCs a day...Take away my tech...Take away my rank and leave me with that much and you'll still be paying hell trying to kill it.
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Now you might not think me a "warrior" as I sit and sharpen stacks of spears all day long but war is more than charging about in face paint to the sound of dramatic music.2 ~2 Q* G" T* ]- V( n

0 V6 ]$ \9 a% O  S; F/ c1 MYou prepare for years sometimes to win a battle that lasts 15 minutes.
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2 O9 P( g  r; B9 r6 QOr you can act like every other guy with little mans syndrome and rush into every fight until you're so scarred up and weak as to be worthless in a real one. [waves at subside]
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Not much glory in sharpening spears but true warriors don't seek it.

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