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omg just made the game a b-cred game :-(
  C" X7 m1 Q7 ^+ n9 ei dont wanna give details because im pissed off now just saying 1 thing
2 P; s: I# j2 Pthe + buton to stamina is all i say, A& Q. ^" d' G0 u  G* `+ g* E
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i will no longer buy b-creds and if game progress is going like this then i will say bye bye

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i am good. at least instance would not cost me any fleets

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What happen to server? the old server?

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Tir has covered most points already so ill keep it short. The game is getting stale. No denying that. Arena is slow, node grinding is slow, instances are limited, there is too much time spent watching ships inch across the map.6 T/ A1 m# J/ V% H6 p6 h9 D4 _
PvP is negligible. Why? No reason to, thats why. Top alliances dont wanna risk their peace and dominance, and lower alliances dont wanna attract trouble. The crux of this is ships. Yes, the reduced build times and res boost were good updates. Good enough to make us wanna go at each other? No. Why?
. z, Z6 j+ s0 ?7 n2 p' A) N- ~1. Too easy to defend a base. Lancing and putting 1 ship defences turn off even the most feared attackers, no use falling for a trap you know is there. Rewards? High, but not as high if you just kept your ships.0 {- F2 D* _$ i* Y% V& z
2. There should be WAR periods, not like planet competition, but real war where territories are won, and to entice players, give suitable rewards, and restore maybe 90% ships lost.! N3 K" T( {1 }* G1 X( \8 L, W' ]
3. Lastly, this is just a luxury request, but there should be more FAQ and guidance on the forums.

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My take on recent updates...
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8 I: r" w/ ]$ ~5 ^! A: C! HTo start I'll say for my #1 issue:
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EPIC +1 on this - the game is so much more stable this time around for me.  After clearing cashe and restarting after the update I've yet to have any further issues.  Resources are half what they used to be and not always at that level.   After nearly a full days play i've yet to really have a slowdown even when i lost internet connection.  Haven't had to clear my cashe out once!
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2 @3 \) f9 P. z! K+ qon your listed Updates:2 R2 X6 p- a3 ]" H5 [
1. Levers of forune added., `* }; e! V; }+ z
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Ok i get this... but i've never really been one who did pay for it (seems too much like casino slots..) I'll do the free ones, that said I think the reward on it was a needed one
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4 j' y. D8 x* q) L7 ^5 S! u& m2. Instance added. : J% D. c: m+ Q0 @4 e" I
3. No more exp from Space Fortress* x6 k% f) }5 M) U

+ U) |9 E6 L* rI'll address these two together.  I get the idea of why and what this is.  I agree with it as well.  The no loss exp farming of the fortress with no limit to how much you could do it was a misbalancing item and not how it was intended to be used.  But, the time stamina refreshes could be a bit faster or more per time recovered (like x2 or x3 per time frame) $ v0 ?/ n* R4 Z) h$ Q2 g

& K! L- G8 U& F4 A( U4. Ship construction time reduced5 [4 p' J" W, B

; |) w! {! Z) j$ i7 f/ A) oDon't really think this was a problem,  larger ships should take more time to build.  maybe the time was cut a bit too much.  maybe somewhere in the middle?
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5. Fleets flying time adjusted---Beginners’ flying time shortened5 v$ d9 a  Q- s0 q2 D( j

! X' T7 {# b8 d9 m# gcan't comment here cause didn't see the change
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6. Colony resource production increased
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, _' V  B1 @1 v* x: zHOLY SMOKES!!! the floodgates just opened in the res dept...  this seems almost like the ship build times.  a bit too much.3 c- A) C; O# ~6 `

" w) {2 J: I9 l9 J4 q7. Commander energy recovery speed increased.
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, Y& k1 F$ l9 F; x. T& lHaven't really noticed a problem or anything here, so can't really comment on this
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8. New UI
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if the resulting speed in the program is due to the layout changes I'm glad for it.  Otherwise seems a bit basic now but less all over the place.
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7 f1 L' R2 X7 z+ J. h7 w1 gNot published changes:
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$ u% Z4 W; A( D* lMXP packs no longer on corsairs.  I think this was a needed thing, but now there's no real way for mxp to be gained except in a slow crawl for most active players.  at the current rate i am able to gain mxp it will take: 4k needed to next level gemini and orion / (50mini mxp pack from daily, 20 mxp from arena max if all wins, 50-100 mxp pvp if lucky daily=120-170mxp daily) = 33-23days.   I can't even imagine what it will take to the next level much less to the top rank.  We need the packs somewhere or some way to gain more mxp.  I'd even be happier with more mxp from pvp than what we have now.  Will give us something to do at least while we wait for your other timers.  That's what many of us did while we waited.  But as I said about other things it was a misbalance and not being used as intended.  
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: c% m& A, j7 h# l* [" fDrop rates and items dropped seem to be better.  getting a more balanced group of items now and more of the ones that went rare.
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- X8 f0 z+ Y$ K% V; s+ a5 ?% EOverall i think it was a big improvement, just gotta give us more to do and way to rank up a bit easier... maybe supremacy star time???
"Give them nothing, but take from them EVERYTHING!"

Leader Section 7

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Overall, at first impression, i'dd like the patch aswell.
5 y3 F1 e, m! b0 A+ O  kBut going a little more deeply into the changes i found two issues about balancments
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(1)   ... about:
2 z5 ]1 R, ~2 Z2 {( R0 B5 V% L: mSuper ships get "80% damage resistance to small ships"
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Previously, small ships like Rail-shuttles were a efficent way to deal with heavy armored Battle Cruisers. According to the "80% damage resistance", this tactic is no-more.
* P1 j: s0 x7 N  |+ |1 ENow, i wanna you to think about "Seeker" race situation.
, _) Q7 C3 s8 s) F% lAfter the patch, in an end-up fight, a seeker player cannot even use small ships, so the gap with the two other races is much.... much bigger.1 {: m! M% `" J
(Considering that altarian get priority on missiles aircrafts and UEO get priority on Solar Lance Bc)
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$ F% b! k$ W. d"Planetary Resources Production has been doubled"2 L3 B  l, h8 n6 ]
This is the second patch in which the planetary production has been doubled.
) A2 a: Q8 I, v3 l5 S0 Z- LTotally the production has changed by *x4* factor since 2 months ago.2 \# @& F# c. U) P
On the contrary the amount of resources you can raid from other players colonies didnt change at all.
  L7 i' ]# _' \. m) Q! I% ~My question is... : is this a "work as intended" or you guys missed to think about it?
1 y1 d& V  Z( {2 kThe "raid" function is fundamental for these who rely on pvp for their resource income. Think, for example, if the "raid function" was completly removed...
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# P  M$ k: D* f& V# A- Y; Uin future patches...& ]7 S; S9 g8 P3 b! X6 m& L
... i'dd like to see an *x4 resources* when raiding colonies aswell and the possibility to choose the resource you want to raid.& @+ H- p8 X4 w! w# D) [8 |
... i'dd like to see a solution for the seeker problem. (I was really hoping we would get a special small ship someday... with massive extra damage to super ships ^^ )

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Reply 18# Danino 3 _* \2 n- I2 n+ z3 A: \* ~
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- d8 O/ b9 q& p+ ^4 M5 G" L9 W1 P, D    Barbily's goal is to make people fight more, and you propose that you can chose what you raid and that you can raid more resource ? that goes completely to the other side.
$ |. L: K* E( l8 Pbecause you can't choose what you get, you have to raid more people, and more resources raided means less attacks needed, so i think they should reduce the amount of resources taken per raid, so that we need to raid more colonies and keep the randomness of what resource is raided for the same reason. i think it would fit better Barbily's goal.
in-game name : DM

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i think if they reduce the gap between resources raided n resource produced even more, this would lead people (1) to become a farmer (2) quit. + b; G$ @  v# T+ |8 i
hopefully u get it xD

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other than this, i think u completly didnt get the point:
9 e5 Q' N5 b. C, ], Eif you increase the "price" for raiding, you are encouraging players to raid, not de-encouraging as you suggested.
3 p5 _( B0 B; c' F% g5 T* gDont you think if you get x4 resources n u can choose what to take... YOU would be more willing of moving your ass out of your planet seeking for resources to take? :p; \. O5 K  f' i' s( l4 B0 v6 a
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... anyway my original point remain: Planetary resource income become x4 during last two months. Amount of Resource Raided remained unchanged.

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Danino, seekers are no longer weak. Heavy rail bc tanks are one of the best builds in the game. Maybe you should change your strategy instead of trying to change the game. Small ship spam should not be able to beat the very best ships in the game. Also your pvp strategy of raiding everyone was never a good idea in game that relies heavily on alliances.

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