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this patch looks promising. I'm waiting the release to comment tho xD
# A5 \, o# X4 f6 p/ Cbtw kjh787, i believe u missunderstud. The node change will help new players, not the contrary ;) same goes for some of the other implements. i'm glad for it.  I couldnt find any voice speakin about military ranking instead... *confused*

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Reply 10# rhonan
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    maybe they mean, trade post is the place where credits are produced. If automatically establishing routes, i think this will help newbies, just like me

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Reply 13# zhujiayinada
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$ L2 [: s& i* w8 E! TOr it really won't help coz high level alliance will get them all...; v" e! u, b( d% N5 Q9 D

$ S7 k) D7 A8 Z% pWe really need more detailed informations about how domination war will be handled if we can't capture node, and how the reinforcement feature will impact our credit income (precise formula is welcome).

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Colony occupying will be almost impossible now ... but that only means you'll have to chain-raid a colony to get the ressources instead of linking it. If you had the node chainge you'll get a perfect gameplay for bots ...
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9 C0 |% U" B8 ]* yWe'll have chain-raid on colony and nodes, chain assault on corsairs very interresting gameplay ><.
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. h% k6 ~8 N" s0 h- ^Credit consumption on fleets should be change into food consumption on active fleet ... I may find a way to use the thousands of food that are stocked in my main colony and give more interest for it in auction to player.
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For the credit crunch of the end of captured node I'll just say that's not a big deal. Link all your colony together that will perfectly do the job. That's what happened to me with the last update and I make enough gold that way.
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I assume the ressource production of node will be aligned to the present trade rate. Not a bad thing imao.
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The great side effect is that noobs will be able to attack on lesser lvl nodes and that you will have far more chance to see corsairs on nodes. That's a great point.+ I! h( ]0 d( _  B+ a5 E
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As far as the trade post is concerned I can farsee that it will end up exactly the same way nodes and SF are distributied now ...
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, U1 x; R* G. w" b0 h5 Q, T2 kAs I understand the skill system it will be like chassis research ... not a real change in the gameplay. Synthetise will work like the fragment/blueprint system ... not a huge change. But more and more grinding for sure ...

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Reply 2# Darkmoul
, F; g: b" G2 |3 {. R. P+ `it costs maintain fees only when you build the ships that are reinforced

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You mean that already built fleet won't have maintenance fee?

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lot's of people suggest a real good feature :" ?- }3 j# s6 O5 x+ @' N1 n: @

. G) z  Q/ V1 y; R/ [6 F7 A$ [( _Make the ACTIVE reinforced fleet (= ships set to commanders) cost food to maintain. That give a perfect use for food in endgame, and don't use food for the beginner because they don't reinforce.' I3 d7 p# F- I* Y

1 Y2 a9 I: }& C0 a" H# ~/ tAnd as it is said : we already have a huge fleet of reinforced ships... And certainly don't want to destroy them when update land because of their credit maintenance cost...

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This doesn't answer any of the reinforce or upkeep issues but for those of you interested in this upcoming changes they have it on the test server.  To keep from having to post again I will link to my evaluation of it and explanation of the changes:: t& q# k% [! P7 o" D- B2 r
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http://www.ssupremacy.com/bbs/vi ... p;extra=&page=2
"Give them nothing, but take from them EVERYTHING!"

Leader Section 7

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Again, new changes that benefit only the strongest players and alliances and make it harder for new players to develop. This is a great way to keep new people from joining. How do you expect new players to come to your server if you make all the new stuff not available to them? You have to provide incentives to new players to join, or the game will have a slow death.2 E+ ~5 g! `+ t/ L& l) m

% r2 |( G* s8 r* X- K% ]; }Also, I'm with all the people who say that this will become a bot-fest. Even less reasons to keep playing.
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My suggestions:$ m4 A0 B4 b7 E" U2 l. ]
- Put a goddamn level protection for new players.6 x8 V$ T' a& i; u% K; G
- Rewrite from scratch the "adv. resources" thing. They are being hoarded and a new player has no way to ever accessing them without paying.  And no, don't even dream of new players paying if they can't enjoy the game for a while first.
2 N( }+ `4 E# h* A- Don't add more stuff that new players can't enjoy. I know you're thinking of the veterans, but if you don't bring new people, this won't work out.
5 j/ E( R3 b3 y- Stop changing your mind on everything. That's not a gameplay, it's like a bipolar girlfriend. We need some continuity: it's frustrating to design your planets or ships one way, and then BAM, rules change completely.+ y: ^( n. U9 J) v9 _$ q" x( r

' p' }. p  W& G8 z2 TOh, and hire someone who understands English better. Your answers all over the forum makes people doubt that you've understood them, or that were paying attention. You won't get much feedback unless you show that you really care.. D4 {  x6 g9 b8 n/ P
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That's all. Thanks for reading. What do fellow players think of this?

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Reply 14# LatexIdo
$ u. S! p+ E  I) Q6 U7 Zyou can capture trade posts on the non-initial planet for domination wars

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