1. Extend the max level of ship reinforcement to level 13. Level 13 Ships have 35% boosts to armor. From level 10, upgrading ships to higher level costs rare resources and dark matters which can be acquired from planet domination wars. Reinforcement failure after level 10 downgrades ships to level 100 n: n7 r% U; E
This sounds like something that will just increase the gap between the powerful and newer players, providing another disincentive for new players to stick around, and not really accomplishing anything for old players. Since the dark matter, etc. is unknown, as is what domination wars will be since nodes can't be captured, it's hard to tell what the effect will be. Additionally, the maintenance costs are unknown, so again it's hard to tell if this is good or not. But my initial reaction is that it is not an improvement as I'm guessing it will not relieve the boredom of old players for long and will discourage new players.
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2. New tutorial tasks and main tasks. 3. Purple commanders are available now in Base Control ok
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$ Y6 P* n9 f* ~) e1 ~( t0 y$ G: C' @4. Add skill system to commander system. Skill books can be gotten from Corsair and planet domination wars. + K0 \* X: q2 J1 w& [6 l' N" y9 Y
- \7 g' x* B" v- @6 v2 Y) q4 \0 dNot enough detail to really know what this means, but domination wars (and corsairs to some degree) are primarily the top few guilds (high level players) so I'm skeptical that this is an improvement. More complexity, more things that a new player can't take part in will not re-populate the server.$ M+ S( U% k% i" h( v3 E, V& s
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5. Ships with reinforcement cost maintenance credits per hour. When running out of credits, commanders’ ability to recover power will be disabled.
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% c9 J+ T7 R* g" K0 ^I somewhat like having there be a cost to make additional improvements, so from that perspective this might not be bad. But I'm not on the test server, and things may be changed before implementation anyway, so it's hard to tell. Not enough detail to have an opinion. An option to get rid of the reinforcement on a ship should be provided. Or maybe an option, if you've done reinforcement on a chasis, to build ships with or without the reinforcement - kinda like an armor module, but just a checkbox to use the reinforced hulls (at whatever level you've gotten it to, or the standard hull.
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6. It won’t cost fuels after occupying other’s colony. Instead, it will cost commanders’ power according to the level of missile base and level of lance base in that colony
6 t8 A4 [1 d* h/ a8 oNot sure what to think about this one." J7 n. g" [; i( x. E( i: S
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7. Rewards for winning Dominations wars are abundant, including Dark matter, Gold, Skill book and so on (sent in game mail)
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) Z! O! t3 Q. T3 ]7 LI don't know what domination wars will be now that nodes aren't able to be captured. If it's anything like the old version, it's just for the top few alliances anyway. If that's the case, I oppose adding more things that increase the power of players that essentially only members of the top alliances can get. In my opinion, this is the major reason this game is losing players.
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+ I' M2 B# k: K8 d2 d1 j8. Normal resource nodes can only be raided, no capture button on it after this update. Also normal resource nodes have a maximum resource amount and a growth speed.
, m; v0 ^# N) z% r" Q4 z0 WThis sounds like another game I played a few years ago - their "nodes" could be used for raiding, but it took them awhile to build up the resources. You could raid them for xp as much as you wanted, but it was something like once every 8 hours for full resources. If someone else had raided them recently you wouldn't get enough to pay for your losses in the raid. Not enough detail to know exactly how this will work, but if there are no resources available for awhile, it's not much better than not having nodes.
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& e/ t) X7 l! O6 M. g3 @9. Trade posts Added. Trade posts can only be captured; they are used to establish trade routes to earn credits. Trade routes will be established automatically when trade posts are captured.
* k8 `3 o, L" D! z9 _- hIt seems like this is potentially just switching the problem of not having nodes available to not having trading posts available, for credits, and from not having nodes available for resources to having empty nodes available for no resources. More things on the map, but no real change?
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10. Commander Skill System added. There are altogether 8 kinds of skills: defense and attack Scrolls for aircrafts, small, large and super ships, classified into 5 grades, C-B-A-S-Z. Players can buy level B from shops. 4 V# ]! E: p# `; @+ M3 | K; j. T
More bonuses, more things to farm, but no real change in the game: strong players in strong alliances quickly and easily get the new stuff, and the new players can't participate? It depends on how the scrolls, etc. are obtained.8 [9 z" d( v5 }) l2 D+ b
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11. Synthesize systems added. For instance, synthesize 10 grade B scrolls into 1 grade A. Check this function in your inventory interface by clicking scrolls.
) b% }/ K+ T+ P$ l3 p3 X, H$ vAgain, not enough information to form an opinion.
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3 R7 d1 }* x4 B: q1 E* d" u12. Some changes on game interface and graphics. ok& C; W: l# x9 Z9 M5 M7 S8 X
" q" t; |* k- W13. Domination War for Planet Jacot is opened. I'm not a big fan the domination war anyway. |