I've tried my best to localize and make it easy to understand for everyone. Our operations manager answered all of the questions. If you still have questions or clarification, you can still ask and we'll answer them. Most of the questions posted were asked. If you see your question listed, then that's great. If not, let us know.
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Q: When are the supremacy stars opening up? Any ETA?
C; P- D6 l uA: Right now we do not have any ETA time on opening the Star Supremacy.. K2 P" ~6 U" J5 \1 r% a
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Q: Can we play against the players on these other game networks or are they going to be isolated playerbases (eg like lekool)?
6 B3 ^4 h7 {+ u+ O, ]A: Official game players can't play against other portal players like lekool. lekool players (as well as aeria games and BOA Compra) are isolated from official. but official and kongregate players are together.
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Q: When are we going to get tools to let us talk to each other? when will be able to use the "mail item" option on the mail system?6 j' w- B& l" P/ H
A: It depends. Currently we have auction system which can be used similarly as mail item but need b-creds. we will think about it and make this mail item function later.6 h' H6 |( ]: m: k
! s+ r" x$ J. r% MQ: When can i get fancy images for my commanders?# o( f% \. R) H
A: Nope. we dont have such function right now! G* l" A# V: i' i2 r- Y
- u1 i6 g' Q A* {/ ?4 r; I& P! vQ: Will SS be a game with an end-game scenario such that it can be won - or is something where you can never "win" but it continues playing for ever?
# r4 Z7 Y' x# ?) k8 W8 ^A: It depends on the star supremacy. the current version is like a never win game. but when we open the star supremacy it may become an end-game with some new final goals.
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5 y, r$ K& R/ Y1 G* CQ: What do you see as the objective of the game? is it a combat game or a sim-city type game? , } u$ k% g. L* o( z( `
A: It is a combat game absolutely.( u. h d0 s* `0 f: ^8 h
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Q: What is the game long term goal? End game, never ending game, history mode?
, t' `: [# W1 d2 SA: It is a long term goal. aims to conquer the system. right now the most excite thing in ss is PVP.# o) a) J9 E5 D) r- U8 N
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Q: How many are there in the dev-team? i know your previous project before this was small but well received - but this was a huge leap and gamble to go from Light of Altair to this..; B' n$ f; ~' L8 m
A: We have a big dev support team. as you know our game is based on LOA.
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3 O/ i# A X5 ?8 M; L% [Q: Would you consider completely remaking the model of the battleship? To me, it doesn't inspire the feeling of power that it should.! @$ i1 W! V3 w/ N
A: Nope. battleship right now is already strong enough.
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' I8 D+ \1 Q ~# A. w: L1 OQ: Are you ever going to do anything to the ridiculously unbalanced arena matching system?
. ?9 q# P2 ?1 {5 g! v. j/ c$ RA: Yes. we are thinking of a better match system on arena instead of the current strength match. personally i believe the best way is let players to choose the opponent.
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G/ K+ U, @( {* d3 C6 k, fQ: Case in point, I just requested a 'easy' match for my 10 fairly pathetic star frigates, I'm a color sarge, ranked 139 on the server, so what do I get?( F- u1 |4 I4 g; z1 K) }
A: We dont have a overall rank reward right now.
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. H A. n1 i* _/ fQ: Will you change the Arena challenge into a more balance ship type?
/ `$ X1 ?" \, W" L* aA: Yes. but later.3 q$ [# [0 A* y( |0 }
l, G4 A$ o4 Z+ d7 S9 V. VQ: What is the effect of using multiple Leader Upgrade Artifacts?! ?8 y. y" o% |& r
A: You can only use it one after one. and your leader will be upgraded. even color changed. the best type is red.& ~8 B4 ~# \' a% j( l
! U8 d3 h' I* G/ z4 T& t2 C8 f+ o# a7 uQ: Hey, tell us where are you from?
4 ^1 P0 Q2 T. M* w3 n- z! `$ ZA: China of course
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Q: What gave you the inspiration to use the Altarian them for the game?
$ Q* k g/ @+ @) k. uA: +25% fighter bay capacity and +1 missile range.: Z9 }7 K7 T- j5 P6 N+ y5 V
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Q: What is the amount that you expect for us to spend on this game? Example with $50 USD I can get Diablo3, which will give me a whole end to end experience, so what is your offer?5 Z( `7 W' ]) a7 K7 p+ G
A: Diable3 and SS. these two games are totally different kinds. With $50 you can develop quickly and rank to the top. if you are an alliance leader, you can guide yuor team to the further step and win every battle in the game. we can offer you a better RTS game, most importantly a team based star game.
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" G" P! ^3 X% C1 w o+ DQ: Why is the game starved of information about other players (eg hiding the stats you used to provide)?
: Y) H5 H2 U: _6 ^6 A, F0 XA: Because we would like to encourage the player to attack more and raid more. example, we used to have track system in the battle report but later we deleted it coz we would like people to attack more. this will be a benefit for the attacking side.. A9 v, G! c1 S' D4 B3 B# S& n
4 {. g9 ^0 k( z _# |( KQ: When does the game officially become "farmville" and not a war game - as every iteration makes the game less and less war-based (re killing other players)?' q/ @$ M9 Y- L3 k& w, a
A: Thats why we added the lever of fortune and instance. we tried to make the game more interesting. 4 Y2 G/ @3 b3 }9 t7 n5 r. ~1 N
# Y# P: N0 n5 Q+ g) [Q: When will players get rewarded for attacking other players - ie proper levels of mXP. This is particularly important as you can earn 3-4K mXP a day in arena with no losses.; W' \: |; x1 ?- m9 S
A: Right now we have daily mission. you can get mxp if you attack others M* @* ^! Z, S, D" W8 G
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Q: What is the metric of success for a player here... what do you consider as a TOP player. For example is it commander level, fleet size, research tech? from discussions with the ORION players, they don't consider it to be warfare.. but what is it? IN YOUR OPINION?/ h8 x7 T, _9 }
A: Right now the current rank system is based on military rank. we know currently this ranking system has some glitches. we will think about another better way to optimize it. |