Strange commander power damage
i've got a strange scenario
i've created a test scenario with pharos
he has capital missile, solar lance as heavy, and rail repeater as turret on a BC. Nice of him to build one for me.
I was using a battleship with heavy+energised armor, dynamic+regenerative shielding (340% immunity to missile,+120% normal damage), advanced shielding (260% immunity to energy). On top of this we have used a mix of commanders on my side, he has used his top commander.
In a battle against a ship like pharos, i should be pretty robust, and in battle after batlle, no damage is done to my ship
however in EVERY case, i have lost due to 100% commander damage in the first strike. Sometimes it's the energy weapon, but using the rail-repeater gets me. Now the rail-repeater is a turret weapon, attacking a ship with over 25K health.
How can I lose 100% commander energy every time? is this a bug, or am i missing something. I don't see this against NPCs, perhaps it's something to do with Pharos' commander. I have no image as it always ends so fast.
so please
1) can you explain the equation or factors that cause commander damage
2) explain whether this is a bug from using the new shield items?
Tir |