We are having a urgent maintenanc to fix the bugs below: / N- w& z. i$ z7 z% d9 w) ~; @1.Place back the lost mails . K; Z$ A$ q- P" h2 n7 m6 h8 @; ~% w2.Fleets in the space fortresses before the last update are all sent back to colonies * f8 f2 {$ ?+ T, G+ R3.battle not loading, instance not loading and such issues are fixed(certain players may still face with such problems) A5 h/ ?+ c" R5 D : u7 `$ O. \8 o+ m; D0 f6 oSorry for any inconvenience and thanks for your support
This isnt going to help ) z. k4 v0 q. l9 g5 \! R5 f4 F2 `: ^
you need a roll back and put right the things that are unworkeable before you lose many players.. and no im not whining or moaning just advise from a player listening and seeing what effects this update is having. I can adapt and work through most of wat u have put in there but i cant work through sitting there and being unable to defend the guild unless i have a *team* many many players play at their own rate and to their own schedule you have just taken that away from them
Trust is like a mirror, once shattered, can be mended, but never perfect. ;)
i have to agree with MMMM, despite what some may think, I'm still loyal and won't leave, but I have stopped actively playing for a few days as it is simply too risky to play - with lost commanders and battle flaws. Hopefully this will fix those issues. + t2 U9 }6 ] ~, O+ w' i: [8 b5 k0 D8 ~/ A- u
I also have to echo MMMM, forcing team-play is a real problem because of scheduling. Secondly there are already the start of abuses of the attack-protection on colonies - now everyone can effectively have an immune planet but you can raid like chrase % F- ?; B- _/ p* N6 d$ q& Y. ^+ W4 D( j: C6 G8 m
so lots of good things in the last update, but too many bugs and some things should be optional not compulsory...
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in game, Tir or TirNaOg
hi Jim, could you please tell me how your commanders get stuck. for instance, stuck in corsair or trade post or arena or instance, is it possible to post a screen shot or related battle report here?
yet again even more commanders are getting stuck in colonies, i sent an attack out against an attacking player and now my coms are stuck in his colony.. this is getting bordering stupid now. If i dont have my attacking commanders free when i need them how am i supposed to play?
Trust is like a mirror, once shattered, can be mended, but never perfect. ;)
in corsairs that are no longer there , garrisoning in other colonies etc etc they are stuck all over , when you try to cancel in fleet view it gives you incorrect data or just does nothing . this is a whole server issue and alot worse than yesterday
Trust is like a mirror, once shattered, can be mended, but never perfect. ;)