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Why did you impose base control to move commanders ... There's already the 10 max commander limit, but why forced people to build base control on every colony? It's a open spot only building.
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/ l3 Z' w1 x# I& i0 @$ R0 ^That screw lots of players colony ... and it wasn't annonced ...

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Most stuff has already been said but a couple of things probably need reinforcing.
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1) The Node Raiding/Not capturing is not healthy for the game. It will lead to people either using bots, or simply quitting because nobody wants to sit here for hours on end having to raid nodes in order to be able to do anything (this is already an issue for casual players who can't rank up via corsairs and arena without massive tim commitments). It's worse because colonies need complete building overhauls and therefore loads of resources to function now.5 [$ A# d  W3 O& ]4 Z7 ]

6 P! Y7 F+ h/ ]$ ~2) Military XP gains still need amending. The game stagnates when a decently ranked player has no motivation to attack anyone because he gets 0 xp. The gains should be very small for attacking lower ranked players, but not non-existent. Arena and Corsairing is tedious - they should be an extension of the game not its heart and soul.
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3) I could list numerous other things but it really boils down to what's been said a couple of times in the past and Krisstian reiterated in his post on page 1# m6 q+ a4 B! |- W9 r

; \1 r+ i; ~2 V% H' C*Play the game* No amount of theory and mathematics can ever make up for this.
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You guys are like people who write a book and never re-read or edit or proofread or anything any of it. Play the game and also hold proper conversations with your player-base instead of brief sporadic one-line responses to lengthy feedback. Pause the expansion roll if necessary and fix what's already here. I think there's a lot of good ideas you guys throw out, but they are always implemented in a flawed fashion because of this lack of dialogue and direct play experience. The military system is close to being great but instead it's poor, the planet domination has the potential to be brilliant, instead it's a failure, so much is almost-there but missing the key thing which makes it terrible when it should be brilliant, like a a ferrari with no wheels. Stop painting pretty pictures on the side and stick the wheels on please!

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Why did you impose base control to move commanders ... There's already the 10 max commander limit, b ...
, W7 t) z. C0 U/ F4 j: T  h+ A. EPandinette Posted at 2012-3-15 06:20
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    My thoughts exactly. that's both a bad change and, once again, unannounced.
7 F9 c2 m" J! G1 Y/ Vmost of my bases are now completely fucked up because of that. i have a couple 'ship building bases' that are full of ship, but i can't move them to colonies in which i need them because of that. and to build one in those colonies, i have to get rid of at least one vital building. way to screw the gameplay with one bad change...- m$ W1 ^1 F2 o* \1 Z
Seriously, devs, play the game, and you won't make real bad changes like that.
in-game name : DM

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please gm tell me how to fix my economic situation:6 }9 i& j+ a5 Z
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i got lv3 financier skill- \3 F5 X9 ]1 ^
i got x60 commanders
+ }; v3 r  d+ Q5 C; j0 \i got no financier commanders except one at 150 around.
2 v; b  G/ \/ ~* j+ t0 C  pi got minus ( - ) 386k \ hours income
3 `1 N+ N! F/ E; \i got 5k credit right now, will run out in 13 hours.
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9 ]8 d* p, s: n2 Z$ D. W! FConsidering i cannot remove the "reinfornce" from my ships& w3 M9 F' ^0 Z2 Q) F; {0 z
Considering in less than 13 hours i'll be out of money
* M( `. N5 @# P3 FConsidering i get aroud 2,1k  (2.000) credit every trade route i setup (both on colonies n trade center) .  Having 60 commanders, means 60x2 = 120k hours.+ D+ W, {% d, `
Considering if i run out of Credit, my commanders won't recharge energy anymore.
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Question: what should i do?

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The costs of Transporters have to be reconfigurated. Paying 20k Gold for 5k Level 10 Transporters is just insane.
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Either you reduce this, or allow to build ships with different ammount of upgrade. Meaning its possible to build all day Transporters with 0 Stars and Specialized Arena/PVP Transporter with 10 Stars.
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3 j: A0 X% `/ _2 bAlso Fleet Management is quit a catastrophy. You cant sort out a limited ammount of ships (if you have build too much). Either you delete all or nothing. Thats odd.

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Reply 28# Danino
5 ]3 R! D2 c9 I* ]" N4 Chere are some suggestions: 1. set up more trades routes on higher lvl trade posts8 j1 q( b( u! F# E: H* }; ?
                                                     2. destroy some of your ship designs
- h( x( z& e. T" u) o: a/ }; _                                                     3. send out more ships to battle

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Reply 29# Elliwood
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4 D  S  l* z, g7 O8 M( D% O) `the idea is good. to reinforce ships according to ship use. but at the moment, a good way to reduce the maintain fee is to set up more trades routes and send out ships to battle

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why did i drop under lvl 10 after i reach lvl 10 it said reing after lvl 10 drop to lvl 10 arggggg

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