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Wrath of the Galaxy General

Dear Players,( \$ ]! h& J0 x3 N! ]" ^  b

3 p9 `3 p$ P5 r3 _1 w2 F2 INext week during the schedule maintenance we are going to update our expansion Wrath of the Galaxy General. Please check the following 18 details.
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9 S! @  q8 ~/ ]' h1 \1.        Domination War Also Known as Planet Competition3 Q0 X6 ~2 ~, X6 T7 l9 x6 M1 Z
Starts at 10:00 and ends at 15:00 on every Wednesday and Saturday server time, during which the alliance which has captured the most of resource nodes on the planet (at least 1/4) and at least one space fortress will get special buff, as well as the opportunity to rename the planet after your alliance!2 A& q0 K$ _# p' G3 W% S: y
2.        Alliance War
3 A' ~! z7 H2 p  ?Alliances can declare war against only one other alliance every 30mins, which means if you would like to change your declared target you have to cancel the previous one first. Meanwhile, Alliances in war will get 3 times Military XP bonus during Domination War period.
  A) g2 A, @9 ?3.        Shield remaining time will be displayed right above colony icon on world map.
9 P, y3 K! `5 H4.        Remove the Shield effect gained from alliance capturing fortresses.
' n# H: B! r2 G, s, l5.        Remove minor and advance shield from shop.* R+ f0 ~7 I" L6 T; ^/ T/ b
6.        Fleets action limitation. Players could only transfer and expel fleets if their colonies are under assaulting.
+ A' R! N: ]- n- U  {3 X7.        New ranking system ------ Military Rank, Credit income per hour, Research, Highest commander level and Task score.6 X9 j' w' H6 b( O
8.        Honor Icon on the left side changed into Military Icon. Players can receive Military Salary in there.
$ u; k$ I! Z% \2 q: a9.        Military Rank is applied to ship’s attributes. Higher ranking means more ship armor and damage.1 T8 X5 e" S0 `
10.        Military XP gained from arena is decreased, but honor points gained from arena is doubled..  Attacking lower Military Rank players would not receive any Military XP.6 u; X3 p0 F* ?; s+ r2 u
11.        New items Military XP Pack and Military Admixture. Military Pack is droppable in Corsair.
( @3 F& J, `. M% [12.        Military rank symbols are added and displayed on ranking, planet view and garrison view, o4 n. G' w6 J2 [( N  A+ [
13.        Add new alliance research. Boost Military XP gain speed by 100% in 24 hours after activated.: ?( P: u! ^0 h3 P. r
14.        New level 50 purple set added in Arena Shop. Set bonus ---- Increase military XP gained by 50%.
7 b3 u7 X8 z- M1 e9 o15.        Daily task --- Challenge arena added. Challenge task --- Level up military rank.8 o2 Y- F) E+ D: t) E5 K; j
16.        Completing some main tasks and daily tasks gives XP bonus to commanders.1 x  K7 f# K& w8 D5 g
17.        Resource production rate increased in all colonies.
9 E% F/ P  c! s2 q" w18.        All ships construction time is decreased to a certain degree.
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Star Supremacy Team

if bonuses are lowerd i am afraid fewer people are willing to spend time on arena and level up Rank. we do not want the rank becomes an eye catching thing only

TOP

Agreed Bomont, most of the updates are good. as the military bonus thing. i believe this would not b ...% |' }" Q7 Q3 o
barbily Posted at 2012-2-23 18:46

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    I disagree. You will always have new players trying out the game (at least you should hope you do if you want to make money on it). So I think the bonuses for rank are too high.1 X) S9 U+ @- n5 U3 Q

3 p% W3 k% Q% n9 e0 M& x, aI also think the leaderboard should not be so heavily based on military rank. Player rankings are now solely based on military rank, and only within the same rank does economy, research, etc. come into play. Theoretically, a player could have 1 colony, 1 ship and only the researches that strengthen that ship and be the top ranked player in the game. I think you went from one extreme to the other.

TOP

I see if you have lots of anger here rhonan, and we are sorry. but this does not solve anything. I hope if you have any problems or dislike on the changes. Please feel free to contact us let us know your idea. It is a kind of helpful to SS.

TOP

Agreed Bomont, most of the updates are good. as the military bonus thing. i believe this would not be a problem in new servers as all players start to play on the same level.

TOP

My opinions:  B, f! r5 b! L! I; J
1.        Domination War Also Known as Planet Competition7 `7 T9 [+ h; i0 a

4 L/ |" `6 c& Z8 n( J9 {. g7 SAnother competition for the top few alliances.  Several of them probably already own that many nodes and fortresses.  This will probably have little effect on players who are not in the top alliances as long as it doesn't lead to high ranking players/alliances taking nodes/fortresses from the other players and the buff is not significant. : q: Z% p: M# n  y% g- y3 b
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I think it's a good idea to give something to the established players/alliances but don't think it should give advantages for game mechanics (i.e. naming rights for a planet, not buffs).  I think this is a bonus that can realistically be obtained by what - largely the top 100 players +/-? But a potential disadvantage for the rest (I'd guess 1,000?).  Potentially, this encourages the top alliances to hold (or take from other alliances twice a week) the fortresses, which they already monopolized for maybe the last month?  Now that they are once again possible for other alliances to take, you are encouraging them to prevent the rest of the alliances from getting blueprints? I don't blame the top players/alliances for monopolizing the fortresses - that's the what the rules of the game encourage - but I think it discourages the casual player from sticking with this game. As it is now, unless the opening of the new planets is a long time away, I expect to see maybe 100 players total in those planets. That leaves a large proportion (90%?) of the player-base out of the action., P3 f" N' v! f0 _/ K& ~2 d( H

" y5 `3 f$ J* E3 m! B- W+ E' B2.        Alliance War
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3 l8 g' A  t! }4 X* k8 O- }1 A3 ]( xI think this is fine, with the exception that if wars can be declared unilaterally, this should only work if the alliances are of similar power. A top alliance should not be able to declare war on a weak alliance and get extra military xp. Note that in my opinion, the alliance rankings have nothing to do with how strong an alliance is, so a different measure is needed for this.0 M0 u& [0 o9 G4 P" d6 v
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4.        Remove the Shield effect gained from alliance capturing fortresses.
: m1 B- ?' F* ~. K3 H! y& PGood
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# e* n/ Y; T7 @7 j, p) `: |' T6 f6.        Fleets action limitation. Players could only transfer and expel fleets if their colonies are under assaulting.
: M4 E$ Q: [, F, A, c3 I$ zMuch better
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5 ]& s) {3 y9 F# o* Y3 [% {5 A' ~7.        New ranking system ------ Military Rank, Credit income per hour, Research, Highest commander level and Task score.' i% e, z8 f6 U/ F) p+ I
Improvement7 ]  j! z6 D) Z3 E4 q# P$ r7 R

9 M9 i# U3 L' B+ T2 a. @9.        Military Rank is applied to ship’s attributes. Higher ranking means more ship armor and damage.
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4 F& E0 Q6 X/ A+ ~4 \8 f! MI'm not a big fan of this. I understand you want to make the arena and battling more important, but this generally provides another advantage to the top players, not an alternative way to gain strength so new players can feel they have a means to challenge.  You win battles by having higher research, better ships, etc. so this is typically adding to the advantage of top players. Again, I think providing some benefits and more to strive for to long term players is a good idea, but the mechanics already provide large benefits in battle (research, reinforcing, high level commanders, time and resources to amass large fleets...).! k. D6 Q8 ^- ~- J' w( k
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10.        Military XP gained from arena is decreased, but honor points gained from arena is doubled..  Attacking lower Military Rank players would not receive any Military XP.; `: O- p- R. R. z# @5 e( w* i
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Probably a good idea. Double honor points will probably encourage more participation in the arena. Maybe rather than no xp for fighting a lower rank, it should be something like 50% xp and honor for 1 rank lower, 25% for 2 ranks lower, 0 for 3 ranks lower and similar increases for fighting higher ranks. This might help to make more possible matches.
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18.        All ships construction time is decreased to a certain degree. . m  y8 E9 J  P4 H6 J) I

2 V2 m- g# ?6 aI would only reduce the time for larger ships if it were up to me, if I reduced any of them.  The smaller ships are fairly fast to build even for me, with mid-level research and ship yards.
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I hope this didn't sound like a bunch of complaining. I enjoy this game and would like to see more players get involved, so I tend to look at the changes from a new player point of view. Plus I haven't reached the point where I don't have to worry about making enough credits to research whatever I want, buy resources and reinforce ships so I can relate to the new players better.  My comments are simply my opinion of what will help keep new players from getting frustrated and quitting the game.

TOP

yea. we are ready to release it today. sorry for the delay

TOP

Me too, been waiting for it. Has launch been delayed? Is it this week, next week, some other week? Is the (possible) delay because of finishing touches to the Seeker Deathmobile?- a1 v& x3 m: s0 }

/ u( o! ~$ g4 x/ p' |; }I kind of expect these things to be announced here, in the game and on this forum, not somewhere else. Just checked out the Facebook page (no mention of delayed launch there either) and I don't know where else I should be looking...

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They said somewhere else this is for next week.
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$ Y5 r; ^5 r8 y  X7 G' S3 O& nI expected the merge to happen yesterday.

TOP

Wasn't the scheduled maintenance yesterday?

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