Back Forum New

Requesting Feedback: Star Supremacy vs Other Space RTS Games

We need your feedback.  Please be as honest as possible using constructive criticism.
4 f/ ^8 z( o) X" u1 K7 |. u$ n+ }$ K3 s; I; q* `% W
What aspects of the game can be used as a hook to entice/draw in new users (avid RTS fanatics and non-RTS fanatics)?
$ G8 j5 H0 \" z; iWhat is the strongest feature of the game that could attract  new players?% i3 {# {0 _' {! R2 b
What aspects of the game NEEDS to be improved for new players?+ l$ f# A7 G  I( B9 g: S) H

* ]: ]( h' M# dLast but not least, what games can compete against Star Supremacy in the perspective of a traditional space MMORTS game?  Once you've answered that question, how can we be better than those games?

SSupremacy does have colonies which are far different from other traditional MMORTS games and have trade posts and such to define how commerce go. ( I really can't say xD) Is much more like Umaykut (if anyone knows this game) [Its an human race war, turks there. but u can only raid there. army consumes food ] : t+ ~) m' y: O. a* K
: ~* }5 n. I1 M: f
(Can Compete) I can say, Galaxy Online or 2. it does ship design , have an entire option for solo and team battle
) `6 Z. g" f! N6 ?7 U(one planet, 20 players or more can attack and 20 players or more can defend.) Well it does have a negative which is a lot of rounds.

TOP

this is likely to be long...  comments in no order of priority" F! `' j9 G3 V; m/ R2 X

3 }% B* C' H& U0 M" r: qPROs:
; {6 r( R) }  t4 L* rapid and easy to start - don't underestimate that.. most are too complex to get started for the novice' _6 x7 \, r* _; ^' M7 `- Y+ i
* hard to bot (can be done, but not really worth it)
# e5 a  ]1 |% X8 U* looks well2 \/ j/ t7 h9 G$ p! G
* ship building variety is excellent; i& a/ A) W2 @* T- `2 P( f) z7 J
* combat has the potential to be fantastic...  once perfected
3 D* W: N: o4 |, R( U( t5 m) T/ A* research ladder is reasonable and understandable
- K/ Q2 a( g8 m* instances could be very powerful advert, but we need a lot more of them, esp shorter ones that are less repetitive.  I could see a 3-stage instance that is well crafted being valuable (esp if you had to use same fleet ala fortresses)
+ J* `6 _' M! j8 V2 {3 i7 W0 ?) N6 L* safe, combat doesn't hurt much (may surprise some people for me to say that)
! z) r; C( f2 R6 c6 T% _% |* e# Z0 [4 N5 D+ v( |3 `- M
CONs( j) {& l2 G! \$ w
* no storyline or at best a very inconsistent one (evony has none, so not that important)
; R$ a$ s$ j' C. N! o* poor social tools# D* O6 X$ M0 e2 c# N
* no end-game
/ [' f5 Y) `5 D5 o  A* looks unfinished when supremacy stars not open yet, not all planets are competitive
& N' `7 W) T+ ^% V: n* you mature rapidly and then the game variety rapidly shrinks to a repetitive game mode
% |% o5 K' q9 v2 `* game reaches end-game stage very rapidly (that is where there is a significant number of senior players and new players feel that there is no option to compete)
: N; g4 m" Q% @3 b' F' X4 k, b+ u* planets are way too small and feels congested very rapidly
4 y& c2 Y' D8 e) N# X7 |* too many awkward things that are not needed (eg adv.trade.tokens), useless war reports+ s9 k0 N! Z8 Q
* no proper alliance tools
# B9 U1 J0 ?$ I* no proper combat for the combat heads.
# V4 K, ]4 P! R( ^; O+ N/ l  V5 t$ e* too little SPACE in it..  really there is very limited space aspects to SS other than combat types.  Other than that it looks like a modified medieval game.: n$ D6 T3 i( Y. w) n( Z

( O; L+ }5 w4 h# {2 n: a* Aso my personal opinion is that SS is one of the best CASUAL mmorpg games, it doesn't compare with eve or many of the other client-based games.  It is also - to me - the right level of complexity for a browser game that people multiplex with RL.   It has depth but does not require 24/7 logon.  However i think you should consider yourself against all other similar games, not just the space genre, so your competitors for this game is evony, grepolis, league of legends,etc.
--------------------------------
in game, Tir or TirNaOg

TOP

PROs
2 r7 W# }5 S, k4 \# _+ k*Uniquely different than what I have played
4 s- C6 T) z; T. Y! ^" y  Z*Research doesn't take forever unlike other games especially the fact the more Research Facility the faster it researches
$ d9 [" ]/ j% w" R*Easy for newbies to catch up especially with Instance
8 y+ d5 x( l& w# ]: L! F* m7 G*Ability to build colonies on other planet and expand
  H; x5 Z2 B5 n  k9 D0 S+ e% Y6 }& w4 B" j/ o7 D7 F+ e: m
% {* B0 J5 B  C  }
CONs0 K. F; y0 M) [9 n
*Looks unfinished, the lack of planets is the main problem seems like an Alpha game(even if SS opens up there needs to be more planet to keep this game alive with an end game story quest and boss).
# Y' Y9 x& I& N; Q*Not yet balanced between Newbies and High rank players due to the fact space fortress and Arena is hoarded(Space fortress hoarding makes this game look finished yet it isn't due to the fact every blue print increases your colony ship research level).
2 T5 q, }. F$ O+ E; O7 q9 T6 d*No story line like usual to make the game last longer(may I suggest if story quest is added, add a story quest tab)% N# k8 W# A) s  x! D& Z
*Nothing scary in the game yet, like Mother Ship, Flag Ship or Dreadnaught. (Instance ones don't count I consider them as stronger BS, it needs to have something with health bar on top like those side scrollers).! p* ]$ \- a4 m  X
*Some planet is too small like Zeus(all planet should have an increase on size).
# ]2 \8 D4 ?. C( B' E" a( n*Total roadblock for low rank players vs high rank player(I get that right now as the game seems to be in Alpha stage and new stuff are still being added)

TOP

Well, I have seen a few things go wrong and right now, so here's my 2 cents.! q! ^! M/ L3 a- ~; ^
PROs
" \2 x( _2 h  ?/ z
    * U1 }/ y: _( r6 p/ b9 P. B
  • Easy to start/ H7 a* {$ ~8 ]5 ]4 x# F
  • Easy to expand+ O& |# I4 R3 G6 v9 K
  • Quick research
    & o$ A7 v! [$ O; q. E
  • Complexity: it's simple enough for one and complex enough for another, depending on player.
    9 G. ~* c5 v; l1 Y% N2 r

! z5 P1 V2 [7 N) q3 V2 g- J( n  OCONs
+ _  J& A" `9 W/ h7 P
    / w8 Z2 z# R; U/ N4 z" I
  • Special Resource: Faction restrictions is OK, however, the lack of Special resource nodes like gas and crystal is an issue. you need to make more nodes or more gas/crystal planets. 1 planet for about few thousand player base faction is more than enough to cause newbies to leave or make new account with different faction. Heavy Metal is plenty around, though, if node's of gas are increased, the metal should be also balanced(no changes/increase/decrease depending on the nodes.)" ^' H& v6 F5 E
  • Supremacy Stars: What's the point of having colony ship researched other than just completing quest? Also, big players start to get bored.
    It's a Hugsville
    $ L* T$ z$ T3 g* v9 Q3 `; sby Ende

    - A$ \8 ]! q# J9 J
  • Resource trade: Advanced trade token for Special resource is a little bit too much, cause prices go high anyways(100 crystal for 10000 credits etc).   m, Z- b! q: n* V6 |
  • Fighting: Bugs in fighting system and leaders getting stuck. You need to prevent these from happening. Right now, when you Aircraft is destroyed, sometimes you can't call in new aircraft, although you have them. Also, 10+ rounds and your battle screen actually is showing past.6 P5 {8 |1 w" R% j+ }7 E0 N
  • PVP: the count on strength is actually a good idea, however, you need to add ship specifications, So that Arena system works more precisly
    7 ]3 c1 _( D) |9 p9 w* P
  • Limited space: due to fact, that you need 4 solar panels to power your base and atleast 2 colony quarters, a lot of rough spots go to waste. This make's resource gathering for turtle type of players a real challenge, while agressors basicly get a head start from resource nodes. Suggestion: Add more space(increase the limit, but also increase the total available space, which can be gotten by special resources or bought.) or another possibility would be decreasing the power requirements/increasing the Solar panels and power plants output)., A) K  x  i' q& x0 `5 j+ S& r

TOP

Also another CON is let us upgrade seismic destablizer to at least level 15. The fact is there are too many unstable spots some base and you cannot pay B-creds to open unstable spots too. Level 15 would however be costly seeing level 9 and 10 cost so much to unlock(need more than 1-2 store). It should also require higher leader level after level 10.

TOP

Back Forum